Animation Career Options
Family & Animation

Animation Career Options

There are a lot increasingly career paths in volatility than you might think. While aspiring animators often picture themselves working at one of the big studios, there are other lesser-known options you should know about. This will be important as you start a job hunt, as this could provide ideas for where to squint for work–and what kind of work you could be doing.

In this post I’ll imbricate the potential career options you have as an animator.

Film / TV

The most obvious career path (though not the easiest) is working in movies and TV shows (Disney, Pixar, Nickelodeon, Cartoon Network, etc.).

Even though the most worldwide perception of what an ‘animator’ does is stimulative notation like Wall-E or the dog in Up, much of the volatility work in this industry happens in VFX and mechanical animation in live-action films as well. Scrutinizingly every effect-heavy live-action mucosa you see uses animators in some capacity.

Most of the work in mucosa and TV happens in California, and getting into the major studios might take years of applying.

Commercials

Working in commercials takes a variegated set of skills than mucosa and TV. Though you might still be stimulative characters, the timeline of production is much quicker, and you are often expected to do variegated tasks rather than specialize. Commercial work could be motion graphics, in which you will use After Effects or Cinema 4D, or weft animation, both 2D and 3D.

Animating on commercials might not be the reason you became an animator, but it can still be a lot of fun. There is a lot increasingly work to be had, and a increasingly diverse geographic presence. Most major cities have production companies producing commercial work to some degree.

Pre-visualization (Previz)

A less known field for animators is previz work. Previz animators create a pre-visualization of the piece (commercial, movie, etc…) by stimulative temporary figures in a mock environment to provide the director with a sense of their shots and composition.

You’ll be surprised how many studios and production houses use previz. There are entire companies defended to creating previz for variegated types of productions.

With the massive growth of the use of previz in both commercials, TV, and film, previz animators can get work in a multitude of fields and locations. The caveat to this is that as an aspiring animator you might not get to do your weightier work. Volatility has to be washed-up quickly and without much refinement. Also, your work will not unquestionably be seen by an audience.

Video Games

The video game industry is massive and it has plenty of work for animators. The work itself varies profoundly from motion-capture, to full weft animation, to creating animation cycles that loop throughout the game.

If you’ve plane played a Blizzard game, or watched some of the cinematic pieces from the Final Fantasy series, you know that video games produced some of the greatest pieces of animation, pushing technology just as much as films did. Working in this industry could be a lot of fun, and it employs animators in both 3D and 2D, offering a unconfined variety of work.

Motion Graphics

Motion graphics artists work on a wide variety of projects. From explainer videos to event projections to software UI demonstrations. Motion graphics life is often the life of a freelancer, jumping from one project to the next, using mostly After Effects (sometimes in combination with Cinema4D). The projects are unchangingly different and unique, so the work is often challenging. Weft animators, however, will not find many projects that could use their skill.

Independent

A new rising type of animator is the self-sustaining animator. They mostly use YouTube as their main platform and make their living through ads, sponsorships and merchandise. Increasingly and increasingly of these animators surface all the time.

These animators are forced to produce a lot of content in order to sustain themselves off of animation. Self-sustaining animators moreover will often utilize other animators for help, and work long hours producing one piece of volatility without another.

Animators who are interested in making turned-on films use crowdfunding to fund their movies, or get grants to fund their films on an indie budget. Others, like myself, create an online presence, selling products and services virtually their craft to make a living off of their art.

Director

Unlike most jobs, there’s no well-spoken path to rhadamanthine a director. Going to mucosa school does not guarantee a directing job, and there’s rarely a job opening under “Director” online. Some people get there at 21, and some spend their whole life trying and never make it.

The same is true for rhadamanthine an volatility director. Some started out as animators, others were story artists (storyboarding) and a few plane transitioned from live action, never having turned-on a day in their lives.

How does one, then, wilt an volatility director?

Animation directors like Andrew Stanton, Richard Williams and John Lasseter were all animators surpassing they became directors, and it’s probably the most worldwide way to go well-nigh it, as animators are very involved in the storytelling speciality of the film.

So that path would be:

  1. Get hired at a big studio, like Disney.
  2. Move up the ranks until you wilt a director.
  3. That’s it!

But, of course, it’s not that simple. First, you will be working as a junior animator for many years, and it will probably take scrutinizingly a decade to get to a place where someone would plane consider making you a director. And plane then, the chances are tropical to zero. Then a selected few might get a endangerment to uncontrived a short film. Out of those few, one or two might end up directing a full-length film.

To me, the path of working as one of hundreds of other animators for over a decade for the endangerment of maybe stuff noticed, didn’t seem like a very unscratched path. What I did instead was create a little cube and a little ball, and made my own film, “Lift Up.” And then I made “Tasteful.” And I’ll probably alimony going. And guess what? I became a director. Nobody officially gave me a director’s license. I just made movies. And that’s the only unrepealable way I know to wilt a director – start making movies.

OK, so I need to make my own films, now what?

If you’re planning to take the director’s path of making your own films, I suggest starting with short films. Making a full-length mucosa is a goal that might take a very long time to achieve, and is not a very realistic goal. Expressly for animation, and expressly if you’re just starting out. As for what your films should be about, I suggest keeping to super-simple characters/environments, and focusing on a good story.

Focus on storytelling skills. The skills of a good director are mostly well-nigh good storytelling, as well as understanding pacing, sonnet and acting. These are all skills that a good animator should have as well. Focus on showing off these skills in your short, showing interesting compositions and cinematography. That’s what people squint for in a director. Not fancy renders or ramified modeling; good storytelling.

Conclusion

I hope this vendible helps you focus on a particular skillset that weightier serves the career path you’d like to pursue. If nothing else, you might have found new options you didn’t plane consider. Volatility is a growing industry, with no signs of slowing down. There has never been a largest time to get into it.

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